Quantcast
Channel: Super Street Fighter IV & Arcade Edition - shoryuken
Viewing all 484 articles
Browse latest View live

Upload after ranked match?

$
0
0
Sometimes after a ranked match the game asks me if i want to upload it so everyone will see it in the leaderboard,I was wondering is there a way to choose after a match to upload the replay?
because it seems random :[

PC Guide - Changing the music of SF4!

$
0
0
This is gonna be a short sweet guide. Mainly because its really easy to do and only took me around 30 mins of troubleshooting and problem solving to figure it out.

To begin with you'll need a few tools.

1. Your go-to audio converter/recorder (optional, if you already have all your music on your drive).
2. SFIV Audio Manager, CSB Packer (http://aemods.pbworks.com/w/page/42053948/aetools)
3. Mp3/WAV to ADX converter. I use PES Sound File Converter 1.8.

Now for the actual guide.

Start off by locating your sf directory (mines: program files\steam\steamapps\common\SFIVAE\)
The folder you are looking for is called "resource".

In here are two more folders, one called "battle", the other called "ui".

In the "ui" folder there's another folder called "sound", open that up for juicy stuff.

The "se" folder contains all the sound effects from the game, if you make your own music, you might enjoy playing around with these pieces here. But for now skip these.

The other folder "bgm" (as you might have guessed) is the Background Music.

BGM_MAIN.csb is the main screen (arcade, versus, online, training, options, quit, etc etc etc...)
Remember this location (just keep the window open, a lot of copy-pasta is required).

Now open up SFIV Audio Manager and navigate to the folder that contains BGM_MAIN.csb.
When you load it up it should contain the following (sizes might be off, no idea, ill let you guys verify)

Synth_s_bgm_87_wav (you can ignore this)
-Clip 1, 701266 Bytes
-Clip 2, 2801542 Bytes

Highlight one of them and click play, cool huh.

There is also another one called 88 but here's where the actual details come into play.

Each .csb file contains a list of AAX files that contain a list of ADX files.
The way I understand it (someone tell me the proper formatting of each please) is that the .csb is a container, the .aax is a playlist, and the .adx are the individual sound files.

But anyways, back onto getting your own music into the game.

Copy and paste the file you want to replace into an empty folder, in our case it is the BGM_MAIN.csb file. So go back into your SFIV folder, click on BGM_MAIN.csb, copy and paste it into the empty folder.
Then grab your sound file you want, keep it in mp3 format if you are using the PES converter.
Load up the PES converter select the file you want to convert with add, and convert FROM mp3 TO adx.
The file should be exported from PES at the same site as the source...You now have a file readable by SFIV.

Next, open up CSB Packer, everything but the "sound bank" should be greyed, click browse on the "sound bank".
Locate the file you just copy-pasta'd and open it in CSB. Now if you have done the BGM_MAIN.csb 4 blank slots should open up.

Click browse and add in your new .adx file you created through PES, make sure you add the file to each part of the open slot.
(You could place "nothing.adx" in there, but when you go to other menus nothing will play.)

Then click "create CSB" and a file called the same as the source with a .new extension will be located with the source. Note: Wait for the OK. to pop up before you start freaking out.
The new file will be much bigger than the old one.

Now copy the file with the .new extension (the one you just created) and locate the original file still in your SFIV directory. (resource\ui\sound\bgm\)
and paste the file in there.

Then rename the BGM_MAIN.csb file to something like 2BGM_MAIN.csb. Just so you know where the original is and its left unchanged if you need/want to revert back.
Then on the file with the .new extension, remove the .new extension just by backspacing it out, and make sure it has the same name as the unchanged original file
in this case the file that says.

BGM_MAIN.csb -> 2BGM_MAIN.csb
BGM_MAIN.csb.new -> BGM_MAIN.csb

You can then load up the file in SFIV Audio Manager to see your work, also load up the game and hear your work.

Hope you enjoyed this and have fun customizing your game even more!

Note: I'm usually not too good at explaining things, if any question arises feel free to post here or pm me, I'll try to get back to you ASAP.

Thanks for reading.

This is how you do voice acting in a fighting gaem

$
0
0
image


Guys this is both funny, related to street fighter 4, AND it's also from like 2009!!!!!!!!!

(CAN THIS THREAD GET ANY BETTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

many people want Next patch make game more balance. what is balance in your understand?

$
0
0
in this game

all characters have different hp

all characters have different speed

all characters have good or bad match up ******this point

i think balance never happen bad match up have to much effect

on match up 7-3 if both have same exp one guy have 70% to win

i think 70 % too high lose from characters

yes will be balance if all characters have same effect

but in fact characters have bad match up effect different

characters have bad match up effect to low high tier

characters have bad match up effect to high low tier

my understand balance is 50/50 , no good no bad, no high tier or low tier ,win or lose come from u skill

in 2D game hard to call game balance




how does the game choose your main?

$
0
0
i mean like in this picture:
pEYDodC.jpg
is it by the amount of games you played?
and what if you never played?

I made an Imgur with the Alt AE Costumes (colors are being added)

$
0
0
http://ssf4ae.imgur.com/

*The last 12 characters have been moved to http://ssf4ae2.imgur.com/ because of Imgurs pictures per account limit.*

I mostly made this because Eventhubs has not updated the character colors section and it is annoying having to Google multiple things when it is easier to have it all in one place. I might eventually update it with the full colors when I have the time.

Just moved to Vancouver BC

$
0
0
As title says just moved here and looking for a group/weekly tourney that is happening.
I haven't played for a while as I only have a laptop atm and looking to get some games under my belt.

Best voice per character(English or Japanese)

$
0
0
Some characters are really good in English while others are plain terrible. What characters do you guys think most fit the English or Japanese voice acting?

Japanese Kanji in Icons???

$
0
0
Does anyone know or Is there a link, for the english translation of the Japanese Kanji found on the icons?
Gouki's symbol is the only one I know.
Thanks

A serious question about Ultra Street Fighter 4

$
0
0
"our real intent is to take the lesser used characters and make them an equal threat as the top tier characters."

The top tiers are the ones with vortexes. How are you going to make a defensive heavy character like Guile with his two special moves and no gimmicks a threat to an offensive heavy character like Akuma with his nine or ten special moves and dozens of options? From what I'm seeing so far, there's just going to be a new top eight when this "balancing" is done. Example;

Cody

Knife throw now breaks armor
Regular Zonk can now be FADC'd

The knife is a useless mechanic. Picking it up makes you lose out on F.MP, his best whiff punish, which is cr. HP, and linking specials is out of the question. Since Cody players never use the knife, this is, at best, a situational buff and it won't be used at all. EX Zonk can be FADC'd which is a waste as its a knockdown if it lands and still punishable if blocked, even with the FADC. If the EX version can be punished even on block, whats going to be different about regular Zonk(which also scores a knockdown)? He'll still be at negative frames and thus, still be able to be punished hard. And speaking of Zonk, its a useless special move. Extremely slow start up and recovery and has horrible priority (gets beat out by almost every strike). Since you have to hold it for two seconds, you lose out on something no matter which version you use. LP - Can't use one of his best buttons, cr. lp and can't tech throws. MP - Lose out on F.MP, which is another of his frame traps. HP - Lose out on his best whiff punish, cr. hp and no fake bad stone. How is this making Cody a threat to Akuma or the other top eight?

How can human beings be this stupid?

$
0
0
Can someone explain this to me? I am not trolling.

Neclord said 2 hours, 10 minutes ago
Netcode is fine.

Hypermarth said 2 hours, 8 minutes ago
Yeah SF4 has pretty good netcode.

YouDontKnowMe said 2 hours, 2 minutes ago
SSFIV's netcode is fine the way it is. I can't stand the Rollback stuff in SFxT.

L said 1 hour, 42 minutes ago
Also, net code is great... SFxT net code was not.

Gameplan said 1 hour, 26 minutes ago
Netcode in SSF4 is fine. It's not the best in the world but is good enough if you play people with green bars.

Existent said 1 hour, 10 minutes ago
I've had problems with rollback type netcode. I like it just the way it is.

KillerSushi said 1 hour, 7 minutes ago
Rollback doesn't work with this generation of fighters.
Also, comparing the GGPO implementation or TT2 netcode to SF4 is like saying pants and socks are the same thing, because they're both articles of clothing.
SF4 has the best netcode among all of the 2.5d games, by far. Why would you want to change it?


Schwoi said 1 hour, 2 minutes ago
netcode: what the heck!? if you want to completely destroy USF4 PC version, yeah go ahead and make it unplayable like SFXT
God forbid!


StunningBiceps said 50 minutes ago
Sf4 netcode is far cleaner than sfxt. Glad they're not changing it.

nebbiez said 35 minutes ago
Yeah for the most part SSF4 netcode is the most reliable. Why would anyone want that rollback style netcode so you can have stuttering scrappy matches with someone on the other side of the world? The netcode in SSF4 is MUCH better than SFxT at preserving the offline feel of the game. If you live in the middle of nowhere with a 1mbit connection, you won't know what I'm talking about. But in high speed areas, particularly Asia/Japan, the gameplay is ALMOST indistinguishable from offline play. The same definitely does not apply to SFxT. Rollback seems to favour mashed out ABCD chain combos rather than accurately timed links.

riku45 said 11 minutes ago
hmm SF4 netcode is fine if you have a decent connection. Sfxt on the other hand is a different story

Jaaj301 said 5 minutes ago
Rollback system sucks. I hate frame-skipping, it makes you feel like you're not in control of your actions. You can't react, you can't even see what the opponent is doing. I will always prefer a slight input delay.
I never had a problem with the SF4 netcode, but SFxT's one is bad to the point of being almost unplayable. It's fine when you get an opponent with a decent connection, but then every netcode is.


Adnan said 1 minute ago
I'm also not really a fan of the rollback-style online. SF4's netcode ain't perfect but I'm fine with it as it currently is, definitely don't want rollback to be implemented.

Yousend said 7 minutes ago
I'm not a fan of rollback netcodes in laggy games... I'd rather the framerate to go slower rather than see something happen and my screen going crazy like in 3SO. That being said... That's not necessarily because of the netcode, but rather the connections between players.

i208khonsu said 6 minutes ago
SSF4 has the best netcode of any game out there; however I agree it is not the best performing online fighter available.

Eye_of_Orochi said 3 minutes ago
The netcode is really good, not perfect but it's way better than Marvel's at least

Aluppoj said 6 minutes ago
I agree with everyone saying SF4's Netcode is just fine.
I'll take slowdown over warping any day of the week.


ultrababy said 12 hours, 58 minutes ago
sfxt netcode is crap, nothing wrong with ssf4 netcode

Ultra SF4, Confirmed for release March 31, 2014!!??

How much PP does a "good" player have?

$
0
0
I know points aren't a 100% accurate way to measure someone's skill level. But how much PP would someone have to have to make you pause and think "oh crap this guys good, I better bring my A game"?

Plaing with one hand char selection help [Injury]

$
0
0
If there is a disabilities section let me know and you can move this couldnt find it.

So i recently severed multiple finger flexors in my left hand (right handed) however it is not a permanant disability (4 weeks till rehab 12 till improved use)

I was wondering if there are any other 1 handed players out there and what chars they use.

Also does anyone have any suggestions? im gonna remap my stick so ay configs are welcome.

I Thought Mashing & Random or Wake-up Reversal/Ultras was exclusive only to SF4?

$
0
0
now before i start, this is not a "my game is better than yours thread". so please dont accuse me of such. i got serious about fighters in 09 because of SF4(watching youtube). i finally bought super in 2010. but since 09 till now ive watched haters of SF4 ridicule the game because of its mashing, and random elements. they made it seem like this was exclusive to sf4, and of course i didnt know about better. 2012, ive bought KoF13(LOVE IT) and i now read the entire fighting game forums to get to know other potential fighters i might want.

Let's start with mashing. There is a thread in the SkullGirls forum called "The Mashing MetaGame". so SF4 is called garbage due to mashing, but the same thing is meta game in SGs? seems a bit bias to me. BEFORE you respond, im not trying to start a flame war, im merely pointing it out as im confused why its ok for 1 game to have mashing being overlooked but being deemed a major flaw in another. Anway SGs looks really exciting. i love the energy from its players.

I'm a beginner in KoF. my mentality is to learn and approach this game like SF4. i started off with a 6 Wins 100+ Losses. Im no quitter and I dont mind losing but the manner in which i lost or lose games is being randomed out to death. i am better and outplay these players, but i lack knowledge of the engine. i dont find it anymore HONEST(real honest) than sf4 with Random or wake up supers EVERYWHERE. the damn random supers in KoF are way worst than random ultras in SF4. if i whiff light punch or i meaty on opponents wake up, i will recover to block a random ultra in SF4, but in KoF? forget about it. The start up on those things is like 0-1 frame making random crap extremely powerful. its a catch 22. play experts and get brutally beat and learn nothing, or play novice players who run away all day, as soon as i get close the radomness starts. you probably want to say bait it but i want to learn the game. Learn my normals, frame-traps, space specific pokes etc.. but how can i learn this if i cant even press a button because of a mindless scared opponent. i dont mind losing, but im learning nothing. super'd out of a block string arggg. Anyway, i absolutely love this game. before you misunderstand me, please read the title again.

Its the cool thing for elitists to hate SF4. Or scrubs who got owned in it and say it sucks as an excuse. The truth is i too, hate the mashing in SF4, aided by the damn shortcuts on motions. i hate the large stages when playing run aways etc. but it's flaws are not exclusive to it alone. MY MAIN point is at average to n00b level all this random and mashing is in other games NOT JUST SF4, but as you get better you meet better players which -ups- the quality and enjoyment of the game. thats where the real growth starts. MY MAIN point again, playing n00bs online is not challenging, REGARDLESS of what game, but playing honest players is. Even if they are less skilled. i added a friend in KoF who is real honest like me. so no panic reversals, we are learning the mechanics and ive never had so much fun. This and SF4 are my main 2 fighters. i even find kof13 more enjoyable than 3sOE.

Do you now see why this is an honest and sincere post, and not a hate thread?? Can you do the same and be constructive without hating on me or any game involved? so my fellow SF4 players, why do people who hate this game act like mashing or random stuff is exclusive to SF4?

Bison Alts

$
0
0
I thought here would be better than the Bison forum because it's dead and other people may use him as an alt.

I was wondering if anyone has any alt suggestions for Bison. Some people recommended Cammy, saying she's the easiest but yeah...

Looking for a person with video editing skills.

Rage Quitting or opting out in SSF4AE 2012?? Thers a difference.

$
0
0
How many people online rage quit online in AE 2012? a lot. But theres an easy way to avoid playing characters you hate or that youre just tired of playing. this video explains it all

image

How do you beat Seth as Dhalsim...?

$
0
0
It feels like it's impossible. I mean, what are you supposed to do? There is no escaping Seth in any way, and he even shares some of the same moves as you. Would you say this is the worst matchup in the game?

Ultra SF4 Character Tier Speculation Thread

$
0
0
With the known balance changes, who will come out on top?
Viewing all 484 articles
Browse latest View live